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How to complete Thaumaturge?

Milky Milky 📅 14.09.2026 17:56 💬 0 Replies 👁️ 267 Views Last post: a month ago
Milky
14.09.2026 17:56
✏️ Edited
Introduction

Welcome to an oasis in a sea of playthroughs

The Thaumaturge is a wonderfully rich game, from the sheer decadence of your moustache to the beautifully detailed Russian and Polish inspirations. The architecture, local landmarks, accents, and civil unrest create an atmosphere worth exploring, not to mention the Slavic mythology and genuinely mysterious characters. It's hard to criticize once you've experienced all it has to offer, but finding information on a freshly launched game can be tough.

Well, suffer no more. You want a 100% achievement guide, and your wish is my command.

Spoiler Warning: It's recommended to play through blindly on your first attempt to enjoy the game at your own pace and get to know the characters and plot points.

Addendum: You can 100% this game in two playthroughs. One Prideful, one not. I highly suggest doing a Good Guy playthrough first and making a save file at the main mission "The Devil's Gambit." This will allow you to get 5 out of 6 endings, saving the last for your Pride playthrough.


Story Related

These achievements unlock as you play the game normally.

Back to Life
Make a full recovery with the help of a miracle worker.

Unlocks shortly after meeting Rasputin.

Beast of Transcaucasia
Catch the salutor who haunts the people of the village.

Unlocks after your fight with Bukavac.

Chapter I. What Am I Doing Here?
Finish your business in the village and go to Warsaw.

Unlocks at the end of the Prologue.

Trill-seeker
Catch Lelek prowling the streets of southern Srodmiescie.

Unlocks after your fight with Lelek.

A Snake in Hand...
Catch Veles, the salutor lured into the Imperial Hotel.

Unlocks after your fight with Veles.

Chapter II. Stakes and Costs
Learn about a particular court secret.

Unlocks at the end of Act 1.

Chapter III. This Is Getting Serious
Leave the clinic and greet the martial law in Warsaw.

Unlocks at the end of Act 2.

My Work Here Is Done
Get to the end of the adventure.

Unlocks at the end of Act 3.


Salutor Quests

Friend In High Places
Try to get out of trouble by mentioning Abaurycy's name.

Before you visit Powisle or begin the side quest "Art of the Dying," begin the main quest "To Dust You Shall Return" and save Svetlana in her apartment. This leads you to find a smuggler through Abaurycy, and he'll ask if you've been to Powisle before. Answer that you haven't, he'll quip that it's a dangerous neighborhood. This opens up an option to "Mention Abaurycy" later with a group of fishermen while following Officer Pelevin's thoughts across town.

Slippery Situation
Catch Morana, the salutor of Powisle.

Upon reaching Powisle, find your way to the docks where "The Art of Dying" side quest begins. You're tasked with catching a killer. Must be completed before Act 2. Afterwards, a new quest "Horses In The Sky" follows, requiring Word Dimension 5 to continue. Once you solve the murders, wait for a phone call. This happens when you reach the main quest "All Our Curses." The achievement unlocks after your fight with Morana.

Negotiator
Bring about a bloodless solution to the conflict.

During "Horses In The Sky," you're tasked with finding a serial killer. You need Word Dimension 5 to get this quest going. After convincing Pelevin to reopen the case, you'll have a few threads to follow. Find the widow and get the ring from the pawnshop, investigate the Moonshine bar, and speak to the ladies of the night until you discover the Fisherman's Hideout. Find Pelevin and let him know the location before entering, then use Heart Dimension 4 during your conversation with the killer. If all goes well, everyone survives and your achievement pops.

Last Wish
Catch Djinn who lures travelers in Mirow.

After the events with Svetlana in Powisle, you end up in Mirow. Just outside the Family Shop is a market where Djinn appears to trigger the side quest "Fearless." At the end, you're presented a choice. Allow Djinn to stay with their master, or keep Djinn for yourself. Keeping Djinn unlocks Last Wish.

Gift on Request
Give Djinn to Leila.

Complete the side quest "Fearless" as above, but instead choose to let Leila keep Djinn. For good luck, of course.

Wiktor of Arabia
Win a fight with Ali by the watering hole.

During the side quest "Fearless," while initially chasing Leila out of the market, use your Perception to find several items on the way to her house, including a watering spout. Once you touch it, you'll be transported to a well in the desert where Ali speaks with you. Use prideful responses and demand to know who he is, a fight ensues. This achievement unlocks after beating him.

Someone's Getting the Birch Rod...
Don't let Krampus get away. Catch him!

Travel to Port Praga when it becomes available and use your Perception to find two things: one in the area left of the Stagecoach, and another toward the back end of the East Market. With these two pieces found, you'll receive the side quest "A Rod For The Hero," which tasks you with investigating fireworks in a Warehouse. Follow the quest until you fight Krampus and the achievement unlocks.

Taming of Clay
Don't let the Golem slip out of your hands.

Players have reported that you can still get endings by keeping the Golem, so play at your own discretion. This is part of the main quest "Clay Ambitions," where you're tasked with freeing yourself of the Golem's curse. Meet with Ariel Rofe and promise him you'll let him have Golem while also using Ligia's Flaw to lure it. You'll be presented with a choice: keep your promise, or keep Golem. Choose to keep Golem and the achievement pops.

Not My Clay, Not My Problem
Keep the promise you made to Ariel Rofe and give the Golem back to him.

During the main quest "Clay Ambitions," when the time comes, choose to keep your promise to Ariel and he'll keep Golem instead. This is recommended for your Good playthrough, though some users report it didn't affect their endings.


Side Quests

Father's Return
Let your father's ashes return home.

Early in Act 1, someone waits outside your house with a note from the Graveyard keeper, starting the quest "They're Alive." Fight off the people desecrating your father's grave. You should also investigate the Graveyard at night to find out more and follow extra threads. You'll find that an anti thaumaturgist group is behind it all, the same group that tried to keep you out of the funeral.

Once you've narrowed down the W.A.S. headquarters and gathered extra information, quicksave, then enter. Speak to the leader and choose peaceful options, demand an apology with pride, then suggest a solution, you'll move your father's ashes home. Grab the urn from the mausoleum and head back to his study at home.

Fight Club 
Win all the fights in the ring in Powisle.

Part of the main quest "To Dust You Shall Return" in Act 1, but completely optional. When you accompany Ariel to the fighting ring in search of Javier, agree to fight. This consists of three fights. It's easier than it sounds because your health restores between rounds. Win all three and the achievement is yours.

Liar, Liar
Find out the truth about Petya, but still cover up for him in front of Uncle Sasha.

After the events of "The Reptilian Bash" main quest in Act 1, you get a phone call from your Uncle asking to meet, starting the side quest "The Price Of Friendship." He tasks you with investigating your cousin, who's under suspicion of murder. Follow the quest until you find the contract in the Lock, Stock, and Barrel. Finally, speak to your uncle and choose to lie about what happened for the achievement.

Sweet Tooth
Bring donuts to the lecture at the antiquarian bookshop.

Near the end of Act 1, after unlocking the Mirow district, head to your family's store and Ligia should have a question mark above her head. Ligia asks you to attend her lecture for the Flying University, starting the quest "Cognitive Function," and to bring donuts. Head to Northern Srodmiescie and grab donuts from the patisserie. Wait until the afternoon and attend the lecture. Remember to actually place the donuts on the table, and the achievement pops!

Telemarketing
Bucephalus deserves a truly luxurious saddle. Order up!

As soon as Act 2 begins, the side quest "Quitting Time" appears in Southern Srodmiescie in front of Abaurycy's bar. He tasks you with solving a worker strike. Go to meet the foreman and collect information, one of the worker's thoughts leads you to his office. Break into the office, and the phone rings. Answer it and tell them you want your horse to have the best saddle. The achievement unlocks!

Yellow Marigolds and Her
Tell Regina Wisniewska what her husband's last thoughts were.

Also at the beginning of Act 2, you can find a newspaper clipping in Northern Srodmiescie just above the Tailor's shop, starting the quest "Front Page." Meet with the reporter, Fejgin, in front of your home and agree to help him. There are many threads to follow, but what's important is that you investigate Vienna Station in Southern Srodmiescie and find a receipt near the site of the bombing. This opens a new thread to visit the widow in Northern Srodmiescie. Find her home near the Patisserie and speak to her about her husband. Choose to relay his last thoughts to her for the achievement.

Politically Involved
Bring the cases of Petya, the workers, and the Lechites to an end.

Complete the side quests "The Price of Friendship," "Quitting Time," and "Front Page." If you completed the side quests in this section, you should unlock this achievement after you complete "Front Page" in Act 2. See above for details on when to start each quest.

Now I Understand
Experience all the visions that Upyr wants to show you.

This quest stretches from Act 1 into Act 2 but begins in the southernmost alleyway in Powisle. You'll see Upyr waiting for you, which starts a vision of the past and gives you the side quest "Memory Horizon." Follow this quest to other districts and he'll show you memories in each. Once you progress the story, he'll start showing up again, eventually leading you back to the Powisle alleyway where you unlock the achievement.

Demanding Professor
Discuss all the props with the students.

Requires you to have completed "Cognitive Function" previously. During Act 2, before completing "Clay Ambitions" as your main quest, visit your home where Grazyna and Cecilia are waiting. Cecilia passes along a message that the professor wants to meet you at his home, starting "Private Lesson." Follow this until he tasks you with speaking to Ligia. Now complete "Clay Ambitions" and once you wake up at home, speak to Ligia downstairs to begin "A Story Of One Lecture." Collect the three props upstairs, and when the lecture begins make sure to speak about all three. The achievement unlocks!

It's a Deal!
Help Abaurycy with his vendetta like in the good old days.

Requires you to complete "Quitting Time" beforehand. Once you reach "The Devil's Gambit" main quest, head to the London Bar in Southern Srodmiescie and speak to Abaurycy to start his final side quest "Here We Go Again." Solve it however you want and upon completion the achievement is yours!

Eternal Student
Get involved with the Flying University and see how it ends.

Requires all previous Flying University quests to be completed. This is the very last side quest before the Point of No Return. It may take a bit to show up, or you may have to wait and then check again. Once you reach "The Devil's Gambit" main quest, check outside your house to find Czeslaw, a Flying University student. Follow this quest and proceed to warn everyone about the arrests. Most importantly, choose dialogue that encourages the Flying University to keep trying.

Contribution to Science
Bring about the legalization of the Flying University.

This unlocks when you end the game, but only if you completed "Cognitive Function," "A Private Lesson," "A Story of One Lecture," and the final Flying University quest by encouraging them to continue.


Run Away Ending

What If I Just Quit?
Quit it all and leave Warsaw forever.

This ending requires low Pride. During the trial with your "Father," he'll mention toward the end that there may be another way besides Rasputin and the Coterie. Ask what he means, and he'll say something cryptic about leaving. Shortly afterward, talk to Upyr about it, then Ligia and ask her about leaving. If you were a good brother, she'll agree and the game ends then and there, awarding the achievement.


Coterie Endings

I thought Ariel needed to keep his Golem for these endings, but some users report they still work either way!

The More, The Merrier
Strength in numbers. Join the Coterie.

There's a lot of talk about joining or not joining, but your actual decision comes into play during the main quest "At The Crossroads." Everyone meets at the Faldjey's house and proceeds with the binding ritual. This isn't an ending itself, but it locks you into a Coterie ending. Achievement may pop when deciding your ending with Upyr.

The New Coterie
Win the Tsar's favor together with the coterie.

As you make your way through the very last mission at the party,
make sure to do a few different things:

  1. Stop Wanda from her assassination attempt. The conversation triggers naturally.
  2. Speak with Madame Samira near the center and help her pull a prank on the governess.
  3. Give Ariel the Golem.
  4. Use special dialogue options and evidence to force the Tsar to respect your demands.


The Price of Victory
Get the victory paid with blood together with the coterie.

For this, all you need to do is ignore Wanda's assassination attempt and don't warn the Faldjey about her. Proceed with negotiations, and afterward Wanda will shoot the Tsar, unlocking this achievement.


Rasputin Endings

Arm in Arm with the Devil
Trust in Rasputin's plan and join him.

Not actually an ending, but this locks you into Rasputin's endings. There's a lot of talk about believing or not believing, but the actual decision comes into play during the main quest "At The Crossroads." After the trial, tell Upyr your decision and the achievement should unlock. Meet with Rasputin and tell him you're with him.

Howdy, Partner
Get into the Tsar's court as Rasputin's friend.

If you are mean to Rasputin throughout the game, this ending may be locked. Make your way through the final mission, taking care of Larezov, Mary, and the Preaching woman. Stop Wanda from her assassination attempt, conversation happens naturally. Begin the final cutscene and don't oppose Rasputin, talk him up and you will help rule together.

Stay Put!
Use Rasputin to get into the Tsar's Court.

Requires Mind Dimension 7 or Prideful answers. Follow the steps above, but instead choose to denounce Rasputin in front of everyone. Win the ensuing fight and you will awkwardly take charge of the situation, but everyone will still trust both of you? You and Rasputin will still help rule and have an abusive relationship instead. Poor Rasputin.

Let My Will Be Done
Become the Bloody Thaumaturge of Tsar Nikolai II.

This ending requires high Pride, and therefore is the only ending that requires Pride. Intended for your second playthrough. Follow the steps of Stay Put! but your Pride will take over and demand Rasputin be put in prison. This way, you rule alone and become the Bloody Thaumaturge.


Combat

Easy

Focus!
Break the focus of 25 enemies.

Should unlock naturally as you play. Breaking focus is one of the strongest ways to control a fight, and lots of enemies have low focus.

Not So Fast
Delay or interrupt the actions of 50 enemies.

Should unlock naturally. Breaking focus interrupts enemies, and you can augment attacks with interruption charms. Morana also has an interrupt ability that can be pretty strong.

Fast and Nervous
Win a skirmish in 6 rounds or less.

This should unlock rather quickly – a lot of fights only have two enemies, especially in the early game.

Factory of Pain
Inflict 1,001 damage to your enemies.

It sounds scary, but some attacks do 40+ on their own, so the damage numbers rack up quickly!

Medium

Eternal Suffering
Impose the state of Suffering 100 times on your enemies.

I really liked Bukavac because he can set up a lot of things with Suffering. His final attack is very strong at spreading Suffering. Along with this, you yourself can spread suffering and augment your skills to generate more of it.

Close Shave
Win a fight with fewer than 6 Health Points remaining.

If you plan for it, this is easy enough against enemies that don't apply bleed or other DoT attacks. That said, it can be difficult because healing is often a priority if you aren't thinking about it, and 6 is very low. Best done early on when enemies are less complicated.

Complete Domination
Win a fight with full Health Points.

Easier than it sounds, due to Veles and Upyr's ability to heal us. The key is learning to interrupt or postpone the enemy so they don't land a hit! Best attempted on an easy fight with few enemies.

Hard

Hands Off
Keep enemies from launching an attack during a fight.

This is tough because it requires a proper strategy and the right fight. Find an early game encounter with two enemies with low focus, and augment your focus attacks so it does double when an enemy is suffering. Use Morana's interrupt to keep one of them eternally trapped while you start breaking the focus of the other. Augment your quick punch with a 50% chance to interrupt and use Veles if you're in a tight spot. With luck, you'll get it!

Peaceful Solution
Win a fight only by imposing states on enemies.

The reason this is tough is because enemies start to receive modifiers as the game goes on and really like to apply one that negates negative states. It's a good thing we get Bukavac so early because that's the prime time for this one. You can augment your suffering attacks to do more, and Bloody Debt counts as a "state" so that augment can work as well.

Collectibles

Sketch Artist / Posh Boy / Music Lover / Tourist / This Picture Makes Me Look Fat

Sketch every local landmark, collect all clothing sets, collect all gramophone records, watch all stereograph photos, tear off all wanted notices with your picture.


Here is my advice for those who'd like to play organically. My first playthrough I found 54 out of 55. Suffice to say, if you're looking for them, you should find most and use the reference guide to proof-check. Here are some helpful tips.

Sketch Artist

All side quests and "Urban Legends" operate on a timer. This timer doesn't pass with actual time, it progresses when you complete a Main Quest. That means you should fully investigate each district and complete Urban Legends before progressing. Then come back and check districts again once you complete main missions.

Urban Legends happen at specific times of day, for example "Head to Madame Dragonfly's tea ceremony at night." These trigger when you find pieces of evidence around the district with your Perception skill, like newspaper clippings or private notes. Use benches to complete them right away!

Local Landmarks don't only appear in Urban Legend quests. They also appear as events around the city, such as a cotton candy salesman or a tray of shots at the bar, but ALWAYS have a Star symbol on the map. Using Northern Srodmiescie as an example, they have different salesmen at different times of day, and you can simply use the bench and check your map at each time to see if anything new pops up.

Finally, some are only available if you make certain choices during quests, like asking Grazynska for hot cocoa, or helping Uncle find the scotch in the basement. The Reptilian Bash has two food tables with limited availability, etc. Make sure to interact with everything you see during quests and search each room carefully.

Posh Boy

Fashion trends work very similarly to Urban Legends. You must find three pieces of evidence around a district, which updates your side quest and leads you to a Fashion Magazine. Bring the magazine to the Tailor to enhance his collection. Typically one magazine per district, but as you progress the main story, some areas update with an additional magazine, just like Urban Legends.

Music Lover

These are mostly tied to side quests and main quests when you visit certain areas. Be thorough inside buildings, they're hard to miss most of the time.

Tourist

Just like events that happen around the city, Tourist Booths show up on the map as a Star Icon and show you pictures of a local sight. You get exp for hunting down the spot and viewing it in person as well, but so long as you keep an eye out on your first visit to a district, you should find them all easily.

This Picture Makes Me Look Fat

Only available toward the end of the game, after you break out of the Citadel where you get interrogated. They are spread out across the available districts, but since a lot of them are locked at this point, they are not hard to hunt down.

Skill Tree

On your first playthrough, don't worry too much, just try to max one or two of them. On your second playthrough, you can accumulate skill points crazy fast! I had over 20 at one point. You can quicksave once you tame the salutor for the dimension you need, then pour all the points to get the achievement, reload, and do another tree. I got 3 of the achievements this way.


Heart On Your Sleeve
Show some heart. Fully develop this dimension.

Some may want to leave Djinn for their Pride playthrough, and you can, but he is also necessary to fully level the Heart dimension. (Honorable Upyr mention – without him none of this is possible. q.q)

Man of Action
Show active commitment and fully develop the Deed dimension.
You need Bukavac and Golem in order to fully develop the Deed dimension, which means Ariel cannot keep Golem for this one.

Genius
Be mindful. Fully develop the Mind dimension.

For this, you'll want Lelek and Morana  to fully develop the Mind dimension.

Rhetorician
Keep your word. Fully develop the Word dimension.

This requires Veles and Krampus In order to fully level the Word dimension.

Wings of Pride
Be guided by Pride and let your Flaw mature.

This achievement is intended for your Pride playthrough. As you use Pride related dialogue options, your flaw becomes stronger until it starts making decisions for you. This is relatively easy to achieve, even if you don't use them all the time. On my Pride playthrough I got it near the end of Act 1. But it does affect certain endings.


100% Completion

Thaumaturge
Get all the achievements.

What a long road, but we made it! I hope this guide helps some in their pursuit of 100%.

Please feel free to leave comments below with corrections or your own strategies, I'm always looking to make my guides better. Thanks for reading!
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