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Bendy and the Dark Revival - 100% Achievement Guide

Milky Milky 📅 20.10.2026 19:14 đŸ’Ŧ 0 Replies đŸ‘ī¸ 133 Views Last post: yesterday
Milky
20.10.2026 19:14
âœī¸ Edited
A quick note from me: I've reorganized everything so it's easier to follow, but all the original info is here. If you're hunting for a specific achievement, just scroll to the section. Huge thanks to the original guide writer, Raxrr, and to everyone who contributed locations and tips in the comments. You know who you are.

Simple / Given Achievements
These unlock naturally as you play.

Armed and Ready - Find your first weapon.

Banish The Darkness - Obtain the Banish power.

Cartoon Madness - Complete Chapter One.

Rubberhose Nightmare - Complete Chapter Two.

Thrills and Spills - Complete Chapter Three.

Timeless Remains - Complete Chapter Four.

To The Darkest Reaches - Complete Chapter Five.

The Master's Pen - Complete the main story.

Studio Starter - Complete the game on Easy.

Studio Scrapper - Complete the game on Normal.

Studio Breaker - Complete the game on Hard.

The Demon's Dismay - Survive 25 Ink Demon attacks.

The Fancy Foodie - Collect 100 pieces of food.

Butchered Decision - Complete the game while surviving The Slicer.

Back To The Puddles - Banish 25 enemies.

Crawling Killer - Defeat the Crawling King.

Heavy Hitter - Defeat 25 enemies with the Shock Pipe.

Big Spender - Spend 500 slugs.

Ink Master - Complete the game without dying.

Next In Line - Defeat the Ruler of the Lower Realm.

The Ritual - Clean up the Exhibit.

Welcome To The Studio - Meet up with an old friend.

All Memos - Complete
Written In Ink - Read all memos.

Note: The original guide says "For now just please refer to my other guide, until I'm done setting up this Master one." So if you're stuck, check the author's separate memo guide. I'll link it here if I can find it, but for now, the locations below are what we have.

All Memo Locations

Chapter 1

At the very start of the game, turn around, inside the broken pipe.

Inside Heavenly Games, inside a double barrel, close to the "Hardly Working" audio (#2).

In the same spot as the "Move On" / "Toymaster" audio (#5).

Just past Animation Alley, dead straight. Practically unmissable.

Chapter 2

In the Animation/Drawing Studio, crate on top of the platform (near where you drop down for the last painting).

Inside the Projection room, inside the set of cabinets.

Inside the second section of the lockers, near the door code input machine.

Behind you on a sofa, once you dash across the first gap.

In Artists Retreat, in the sauna, inside one of the lockers on the left.

Chapter 3

Just past the start of Chapter 3, near the broken announcement machine.

Just after the Spiders lair, halfway to the sewers, inside a barrel on the right.

Just before you climb down the ladder into sewers, on a bookshelf to your left.

Inside Joey Drew's room on the bookshelf, above his bed.

Chapter 4

Inside the Hotel inside the 'Safe & Sound', near where you collect the ID card.

Inside the Flashback/Vision, under the desk just to the right of where Joey is standing.

When you first enter the Gent building, behind the front desk on the bookshelf.

On a workbench to the right, upstairs, near where you talk to Henry.

Chapter 5

At the City Station on your way to Wilson's, on a bench to the right.

At the Wilson side of the Train Station, inside a locker.

Inside the Keepers section, near the 2nd part for the music box.

In the Alice Angel battle arena, just under her platform to the left, on a bookshelf.

Inside Wilson's library, directly left as you walk in.

On your way down to Wilson's Lab, near the first spilled barrel of 'rainbow'.

Just before the Point of No Return, in a locker behind you.

Total: 24/24

Audio Logs - Complete
The Well of Voices - Pick up all audio logs.

Chapter 1

End of an Era - Nathan Arch

Hardly Working - Angus Newman

Door Codes - Dale Little

The Machine - Wilson

Move On - Shawn Flynn

Inspiration - Nathan Arch

Hiding Treasures - Kay Lee

Strange Money - Grant Cohen

Chapter 2

Dancing Clock - Bill Danton

Productive Day - Phil Clark

The Snake - Wilson

She is the Fourth - Jane Todd

Grand Opening - Nathan Arch

Weirdness - Lance Derby

After Hours - Hank Scott

The Exhibit - Nathan Arch

Chapter 3

Dark Places - Grace Conway

Sewer Songs - Jack Fain

Chapter 4

New Job - Steve McGregor (cheers @Plasma SKX)

Trouble Town - Kitty Thompson

Chapter One - Wally Franks

Paid to Die - Archie Carter

Keeper Log 13

Keeper Log 26

Keeper Log 44

Chapter 5

A Gift to Mankind - Wilson

In Plain Sight - Wilson

The Bigger Things - Nathan Arch (Inside the Lab - after the point of no return)

Total: 28/28

Memories - Complete
Self Discovery - Collect all memories.

Baseball - Chapter 1

Paper Plane - Chapter 1

Rubber Duck - Chapter 1

Engine Oil - Chapter 2

Alarm Clock (cheers @firewolfmike) - Chapter 4

Fashionable Hat - Chapter 4

Box of Crayons (cheers @IndieHunter) - Chapter 4

Milk Carton - Chapter 4

Cracked Mug - Chapter 5

Hot Dog - Point of No Return, Chapter 5

Total: 10/10

The Ink Provides - Complete
The Ink Provides - Maximize your Dark Potential.

Heavenly Games - On the upper levels (code in Memo #9). Requires Dash ability. Value: 251.

At the very start where you push the cart out of the way.

Under the employee cafe/canteen in Animation Alley (after uncovering the 3 posters).

After you meet Porter and flush him down the tube, return to that location and there will be an unlocked door on your right.

Above Artist's Retreat (near Oil-Memory and the exit).

Near the security lock in the sewers.

Near the Lurker (same as Memo #29 location).

In the Alice Angel fight, near one of the switches, through a wall on your left.

In the Good Tower Arcade, at the end of the street (opens once you can travel back on the subway).

Total: 9/9

The Insane Reader - Complete
The Insane Reader - Seek out the writings of Joey Drew.

(Props to @firewolfmike for being a legend.)

Chapter 1

At the very start of the game, turn around, inside the broken pipe.

Inside Heavenly Games, inside a double barrel, close to the "Hardly Working" audio (#2).

In the same spot as the "Move On" / "Toymaster" audio (#5).

Just past Animation Alley, dead straight. Practically unmissable.

Chapter 2

In the Animation/Drawing Studio, crate on top of the platform (near where you drop down for the last painting).

Inside the Projection room, inside the set of cabinets.

Inside the second section of the lockers, near the door code input machine.

Behind you on a sofa, once you dash across the first gap.

In Artists Retreat, in the sauna, inside one of the lockers on the left.

Chapter 3

Just past the start of Chapter 3, near the broken announcement machine.

Just after the Spiders lair, halfway to the sewers, inside a barrel on the right.

Just before you climb down the ladder into sewers, on a bookshelf to your left.

Inside Joey Drew's room on the bookshelf, above his bed.

Chapter 4

Inside the Hotel inside the 'Safe & Sound', near where you collect the ID card.

Inside the Flashback/Vision, under the desk just to the right of where Joey is standing.

When you first enter the Gent building, behind the front desk on the bookshelf.

On a workbench to the right, upstairs, near where you talk to Henry.

Chapter 5

At the City Station on your way to Wilson's, on a bench to the right.

At the Wilson side of the Train Station, inside a locker.

Inside the Keepers section, near the 2nd part for the music box.

In the Alice Angel battle arena, just under her platform to the left, on a bookshelf.

Inside Wilson's library, directly left as you walk in.

On your way down to Wilson's Lab, near the first spilled barrel of 'rainbow'.

Just before the Point of No Return, in a locker behind you.

Total: 24/24

Familiar Faces - Complete
Familiar Faces - Reveal a very old friend.

(Shoutout to @firewolfmike for doing most of the legwork on this one.)

Heavenly Toys - same location as the "Hardly Working" (#2) audio.

In Animation Alley, inside the office with the breakable wall, near the "Strange Money" (#8) audio.

Near where you meet Porter for the first time and help him slip down the tube.

Near the entrance in the locker room.

In Lost and Found next to the blueprint.

After the Ink Crawler fight, on your right just before entering the sewers.

In the alley, between the two streets, on your left, high up on the wall (requires Dash).

In the Keepers area right after the first vent.

In the Alice fight arena behind a sofa.

Past the Alice fight, in the hallway (ground floor), just before the Keeper stealth sections.

Total: 10/10

Guided Achievements
These are the oddball, specific-action achievements.

"Plaything" - Locate the Toyman's Secret.
Located almost at the start of Chapter One, doable after you get the Dash ability.

"Gent's Finest" - Create the Ultimate Weapon.
Requires all three pipe upgrades. Locations in the video guide.

"Did You See That?" - A very random occurrence.
Check the video for the exact spot.

"Socialite" - Be a first-time party pooper.
No description given in the original; check comments or video.

"It Stinks" - You should really just relax.
At the start of Chapter 4, when you and Bendy are searching the street for clues, he'll direct you toward a shop door. Keep knocking until a voice replies.

"Avid Worker" - Show too much dedication.
At the very start of the game, instead of getting up and going to the elevator, stay at your desk. After about 20 minutes, the credits will roll and the achievement pops.

"Time To Reflect" - Take some time for yourself.
At the very start of the game, in the first room, interact with the tiny mirror five times.

Halloween Update (2024) Achievements
These are quick and easy. Go to the Main Street and knock on 10 doors with a pumpkin decoration (Cabbage Night). There are 6 masks scattered between the two streets: 3 in the first, 1 in the middle, and 2 in the second street (Hotel side). Collect them all, return them to the cauldron, and kill all the enemies that spawn. After you kill the crawling one and loot his body, you'll get the mask. Then knock on a different 10 doors and the final achievement unlocks. (There are extra doors on level 2 of the hotel.)

"Cabbage Night" - Trick or Treat to ten doors without a mask during the Halloween event.

"Skulls of the Cauldron" - Bring back the dead to the source during the Halloween event.

"Ding Dong Delights" - Trick or Treat to ten doors with style during the Halloween event.

Extra Tips From Me
Don't stress about missing memos or audio logs on your first run. The game has chapter select after you beat it, so you can clean up anything you missed.

The "Avid Worker" achievement is real. Just sit at your desk at the very beginning. Grab a snack. It's a long wait, but it works.

For "Ink Master" (no deaths), play on Easy. No shame in it. The difficulty achievements stack, so you can get Easy, Normal, and Hard in separate runs, but there's no bonus for doing no-death on Hard.

The Halloween event is time-limited. If you're reading this outside October, you might need to change your system clock or wait for the event to come back. Not sure if the developers made it permanent.

Use chapter select for cleanup. Once you finish the story, you can jump back into any chapter to grab missed collectibles. The game tracks what you've picked up per save file, so you won't lose progress.

Good luck, and enjoy the ink.
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