FPS games have their eras and styles. From DOOM clones and boomer shooters mimicking the 1990s retro vibe, to the slow, plodding cover shooters that came later. Somewhere in between sat F.E.A.R. and very few games have tried to copy it. If you're looking for something new and modern, this isn't it. I'd point you toward DOOM Eternal for that. But if you're after something that feels like a classic mid era FPS, Trepang2 fits comfortably in that 2005-2010 corridor shooter pseudo horror space that F.E.A.R. once occupied.
You're restricted to two weapons at a time, so you'll need to manage ammo carefully against the enemies you're facing. But you also have "super powers" at your disposal from the start, focus and cloak. They work like a stamina bar: short duration, refill by waiting. These powers feel like a nod to Crysis, making Trepang2 a novel F.E.A.R. + Crysis hybrid in some ways. By the end of the first level, you'll have seen the basics of stealth and a hint of weapon customisation.
The real fun so far has been weaving in and out of combat, juggling focus and cloak to confuse enemies and pick them apart while being hunted. The AI shows some moderate attempts at teamwork and coordination, they'll investigate light sources and noises. It's not quite the depth F.E.A.R. had, but it's interesting enough, especially on higher difficulty tiers. Weapons aren't particularly realistic, but they are fun. The shotgun will blow an enemy to pieces, and so on.
You also seem to have super strength. If you can surprise or injure a target, you can grab them, use them as a human shield, or throw them at their squad along with a grenade for extra chaos. Your slide attack is almost overpowered, enemies are like pins and you're the bowling ball.
Combat is quick and responsive, and from the looks of it, there are numerous difficulty tiers to challenge yourself with beyond normal. Estimated length based on the chapter list: maybe a dozen levels, roughly 30-40 minutes each, with six difficulty options ranging from Easy to "Rage Mode."
So far, there's no fancy story, no real explanation for what's going on. You're just Prisoner 106, escaping from who knows what for who knows why, mercilessly killing whatever gets in your way.
Performance wise, I've had zero issues, but I'm well above the relatively low system requirements. The graphics are adequate, but they're circa 2013. So while the game is fun, it's not pushing any new tech or showing off beyond its simple approach to action and combat for the sake of action and combat.
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