The biggest change in this game is the change of mechanics. The Oculus Temporis once let you see the unseen and witness the reenactment of events from the past. Now with the Oculus Perpetua you can literally go back in time and change things, and that changes the present. It's a clever evolution, and it adds a whole new layer to the puzzle solving experience. The new Oculus still retains some of the old features too, you can still spot blueprints and uncover hidden clues, so it doesn't feel like you've lost anything in the transition.
There's also a handy hints system that can cut down your playtime significantly if you lean on it, but it only gives you pointers. I found that refreshing. It respects your intelligence while still offering a helping hand when you're truly stuck.
But I was able to solve all the puzzles without too much help from the hints. The puzzles vary in difficulty and length, but all are doable. Some are quick and simple, some require more thought but generally they felt challenging and rewarding in equal measure.
On the presentation side, things have improved noticeably. The voice acting is decent, and the graphical cutscenes add a layer of polish that was missing before. I was genuinely enjoying the story, right up until it bizarrely ended with no conclusion and abruptly switched to another narrative thread. That was disappointing. There's no cohesion, no closure, and I'm left hoping that the next game will clear up some of the confusion. Right now, it feels like the story was cut short without any real payoff.
I should also mention the achievements. They're mostly puzzle based now, which is fine, but some require you to not use the Oculus at all, so you'll want to look those up before you start. Three of them are tied to how quickly you finish the game, which I'm not a fan of. There is a chapter select option after you complete the game to mop up any missed achievements, but if you missed the time based ones, you'll have to replay the entire game again.
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