This game surprised me more than I expected. The level of polish and care put into it is genuinely impressive, and I absolutely loved my time with it so far. The graphics and art design are top notch, the sound design is great, and while the music has its highs and lows, what it never lacks is identity, it feels original and distinct. If you're familiar with the original story or Chinese mythology, you'll probably love the interpretations of the characters. If you have no idea what it's about? Prepare yourself for a wild ride. It can get weird, but equally amazing.
Now, the main thing, which is a gameplay. Overall I can say it's pretty fun and I had a good time with it, especially thanks to the decent enemy variety and the constant stream of bosses with their own quirks. But my only real gripe is the lack of combos and overall depth in the core staff combat. Don't get me wrong, it's not bad. But it seems like the combat variety leans more toward a couple of special abilities that you end up waiting to refresh, while with the staff itself, you only have one light attack combo and three variations of heavy attacks. You also can't cancel out of many animations, which can be frustrating in a game like this. Most of your character progression is tied to stat improvements, which feels a bit shallow. I guess after playing games like DMC, Bayonetta, or even recent God of War and Darksiders, I've been spoiled by more responsive and flexible combat systems. But aside from that, I'm more than satisfied with everything else.
Can I recommend it? Heck yeah! We need more single player games like this one. Who is it for? I'd say it's a mix of Souls like meets God of War, but with its own unique ideas as well.
If the game manages to surprise me with something else, I'll rate this game about a 9. But I'm a bit picky about gameplay details.
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