McPixel 3 is the sequel to McPixel, it's called 3 instead of 2, because that's the kind of humor we're dealing with here. Are we laughing yet? Because that's the tone for the entire game. There are 100 levels, but don't let that number impress you. They're all incredibly short, usually taking less than a minute to get through. Each level gives you a handful of objects to interact with, and typically only one of them will actually "win" the scenario and save McPixel's life. The rest? They're just there for comedic effect. Sometimes you'll instantly lose, other times something silly happens, like McPixel kicking a person, which, by the way, happens a lot.
Here's the thing, the game isn't really that funny. I'll admit, I did laugh a couple of times, but when the game is shotgunning jokes at you constantly, laughing at 3 or 4 of them over the course of an hour isn't exactly a great track record.A lot of the humor feels forced, like it's trying way too hard to be random and wacky, but without any setup or punchline to back it up.
That said, I do want to defend it a little. It's 10$ game that's just trying to be as silly as possible. And when it goes on sale for a couple of bucks, you know, it's fine. If any of this sounds remotely appealing to you, you'll probably get a couple bucks' worth of entertainment out of it. There's more variety later on, including a set of levels focused on a shrunken McPixel, which admittedly had some clever ideas mixed in.
So who is this for? Pick it up if you like what you're seeing. It's supposed to be a mix of MacGyver and MacGruber, but honestly, it leans more toward MacGruber with its short skits and WarioWare with its bite sized levels. Personally, though, I think you could just as easily watch someone else play through it on YouTube, the game even tracks when you've seen everything, so it's practically built for that. For me, the gameplay itself just wasn't compelling enough to keep me engaged.
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